Rogue
From OberinWiki
The other two non-mage classes of Oberin are the Fighter and the Ranger. This page concerns the Rogue. Now parties in large adventures may find it necessary to keep around a Rogue for Lockpicking, for other classes cannot advance that skill past level 2. Further, Rogues are the only ones who are able to Remove Traps.
Rogues can also use Stealth to sneak past creatures.
Contents |
[edit] Skills
Rogues are able to regenerate a little bit of Stamina even if they are in the middle of a fight.
Rogues have the following skills available:
| Type | Skills | Max. Level |
|---|---|---|
| Primary Skills | Anatomy, Stealth, Special/Rogue | no limit |
| Economic | Blacksmithing, Cooking, Fishing, Lumberjacking, Mining, Tailoring, Woodcrafting | |
| Other | Melee, Detecting Hidden, Hiding, Lockpicking, Removing Traps, Wrestling, Poisoning | |
| Healing, Resisting Magic | 5 | |
| Tracking | 2 |
[edit] Tips
Probably the best place for a rogue to level tracking to level two is the sheep pasture at the Tree Maze. There are usually many dozens of sheep there.
[edit] Locations of Chests
- Mirith Sewers
- Marali Sewers
- Andris Sewers
- Tree Maze
- MariRanger Guildhall Dungeon
- Ice Dungeon
- Volcano
- Ant Cave
- Bat Cave
- Aborek
- Mirith Cemetery's Crypt
[edit] Notable Rogues
- Cyric
- Laricen
- Nasrith
- Nezumikozou
- Niki
- Spring
- Tsujikaze
- Whisp
- Zarco
- Zardus
