Removing Traps is a Rogue skill that is often called a subprime because of its usefulness. Using the Removing Traps skill, Rogues can negate the effects of non-magical Traps, which are found on nearly all Chests in dungeons.
If a player should fail to or neglect to remove a Trap, upon attempting to Get from that spot, the Trap will loudly explode, causing that player standing on it to lose a portion of their Hit Points, potentially all if insufficient.
An item that has been successfully lockpicked but still contains a Trap should be guarded by the Rogue attempting to remove the trap. He/she should also point out the trap's existence to others in the group, as only Rogues can be sure if a trap is present or not. If the trap cannot be removed, someone with a lot of hit points, such as a Fighter or Ranger can attempt to loot the contents and take the explosion, hopefully surviving.