Gaming
 

Magery/Druid

From OberinWiki

With "Magery/Druid", druids have a versatile selection of spells dealing with nature and creatures.


Level Spell Name Incantation / Reagents Mana Cost Effect
1 Reveal *ber* 6 MP Detect hidden creatures.
Heal Pet *pur ber* 22 MP Wounds of the druid's pet will heal faster.
2 Night Vision *ber flas* 12 MP Target will see normally when during night.
3 Invisibility *clar ber* 18 MP Target vanishes from sight. Some magical foes can see through this spell.
4 Create Food *pur rel ber* 24 MP Create loaves of bread.

The number of loaves increases with the magery level and is also increased by one, possibly more at higher level, if wearing a wizard hat.

Calm *clar bur ber* Enemies will not attack until targeted or the until spell wears off.

TIPS

  • Calming works only for creatures level approximately = or < your Margery Level
  • Some creatures will resist calming i.e. Blink Hounds, Elementals, Lizard Men, Poison Beasts etc. .... (needs repeat Calming)
5 Summon Pet *shel ber bur* 30 MP Teleport pet to the druid.
6 Teleport *clar flas ber* 36 MP Teleport druid to a nearby and visible location of his choice.

Can pass the black iron fence (such as the cemetery fence) but not a white picket fence (such as a stable fence).

7 Summon Creature *clar shel ber* 42 MP Summons an Air Elemental if on land or a Water Elemental if on water, which will fight for the druid for approximately 45 sec.

TIPS

  • Target the monster before the time sends the Summoned Creature directly to it.
8 Provocation *rel des ber* 48 MP Enemies in sight will fight against themselves.
10 Opportunity *bur bol des ber* 60 MP Target ally's chances of being targeted by an enemy are reduced.