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Magery/Druid

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With "Magery/Druid", druids have a versatile selection of spells dealing with nature and creatures.


Level Spell Name Incantation / Reagents Mana Cost Effect
1 Reveal *ber* (1 Amber) 6 MP Detect hidden creatures.
Heal Pet *pur ber* (1 Ginseng, 1 Amber) 22 MP Wounds of the druid's pet will heal faster.
2 Night Vision *ber flas* (1 Amber, 1 Volcanic Ash) 12 MP Target will see normally when during night.
3 Invisibility *clar ber* (1 Lotus Flower, 1 Amber) 18 MP Target vanishes from sight. Some magical foes can see through this spell.
4 Create Food *pur rel ber* (1 Ginseng, 1 Garlic, 1 Amber) 24 MP Create loaves of bread.

The number of loaves increases with the magery level and is also increased by one, possibly more at higher level, if wearing a wizard hat.

This is the only spell in Oberin that generates no Magery success.

Calm *clar bur ber* (1 Lotus Flower, 1 Piece of Coal, 1 Amber) Enemies will not attack until targeted or until spell wears off.

TIPS

  • Calming works only for creatures level approximately equal to or less than your Magery Level
  • Some creatures will resist calming i.e. Blink Hounds, Elementals, Lizard Men, Poison Beasts etc. .... (needs repeat Calming)
5 Summon Pet *shel ber bur* (1 Mandrake Root, 1 Amber, 1 Piece of Coal) 30 MP Teleport pet to the druid.
Lesser Shapeshift *pur rel shel ber* (1 Ginseng, 1 Garlic, 1 Mandrake Root, 1 Amber) 61 MP Transforms the caster into one of three weaker creature for a short period of time. The caster acquires the attack strength of the creature but retains their initial Armor Rating.
6 Teleport *clar flas ber* (1 Lotus Flower, 1 Volcanic Ash, 1 Amber) 36 MP Teleport druid to a nearby and visible location of his choice.

Can pass the black iron fence (such as the cemetery fence) but not a white picket fence (such as a stable fence).

7 Summon Creature *clar shel ber* (1 Lotus Flower, 1 Mandrake Root, 1 Amber) 42 MP Summons an Air Elemental if on land or a Water Elemental if on water, which will fight for the druid, the summoned creature will last a time duration in sec 5 x Magery level of Druid.


i.e. level 5 (25 sec), level 6 (30 sec) ... Level 10 (50 sec), 11 (55 sec) ..... TIPS

  • Target the monster before the time sends the Summoned Creature directly to it.
8 Provocation *rel des ber* (1 Garlic, 1 Dragon Tooth, 1 Amber) 48 MP Enemies in sight will fight against themselves.
Shapeshift *pur rel des ber* (1 Ginseng, 1 Mandrake Root, 1 Dragon Tooth, 1 Garlic) 76 MP Transforms the caster into one of three creatures for a limited amount of time. The caster acquires the attack strength of the creature but retains their initial Armor Rating.
10 Opportunity *bur bol des ber* (1 Piece of Coal, 1 Electric Eel, 1 Dragon Tooth, 1 Amber) 60 MP When cast on the pet or player attacked by creature, the creature will change target. Very nice to save pet or players life but not so nice for the poor Cleric or other player being retargeted.
Greater Summon Creature *clar shel ber pur* (1 Lotus Flower, 1 Mandrake Root, 1 Amber, 1 Ginseng) 52 MP Like Summon Creature but summons stronger elementals, such as Fire Elementals, Earth Elementals and Poison Elementals.
11 Greater Shapeshift *pur des shel ber* (1 Ginseng, 1 Dragon Tooth, 1 Mandrake Root, 1 Amber) 92 MP Transforms the caster into one of three strong creatures for a limited amount of time. The caster acquires the attack strength of the creature but not the Armor Rating.

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