FANDOM


Description HP
That creature appears to be extremely weak 1-20
That creature appears to be somewhat weak 21-35
That creature appears to be of average strength 36-50
That creature appears to be quite strong 51-75
That creature appears to be very strong 76-100
That creature appears to be unbelievably strong 101+
Using Anatomy will allow you to estimate a creature's Strength. This is useful to gauge how dangerous creatures may be. It can also be used to guess a player's Class Level.

Anatomy can only be trained to Level 6 by Rangers, but there is no maximum level in this skill for Fighters and Rogues. Anatomy is also one of the 3 Primary Skills for Rogues.

The primary function of the Anatomy skill is passive - the higher one's Anatomy level is, the more Critical Hits they will land while fighting. Since many higher-level creatures do not take damage from regular attacks, a high level Anatomy skill is greatly valued in Fighters and Rogues. In fact, many skilled members of these two classes will claim that Anatomy is their most important skill.

Mechanics Edit

Anatomy always succeeds 1/3 of the time. You must use Anatomy successfully on 4 or more separate targets in turn, each will award 1 success.

Time taken presumes 0.5s for each Anatomy.

Critical Hit chance
lvl success for next time for next (h) regular Fighting Moon or Paralyzed Fighting Moon and Paralyzed
1 100 0.04 0% 0% 0%
2 100 0.04 5% 9.75% 18.55%
3 200 0.08 5% 9.75% 18.55%
4 400 0.17 10% 19% 34.39%
5 800 0.33 10% 19% 34.39%
6 1600 0.67 15% 27.75% 47.80%
7 3200 1.33 15% 27.75% 47.80%
8 6400 2.67 20% 36% 59.04%
9 12800 5.33 20% 36% 59.04%
10 25600 10.67 25% 43.75% 68.36%
11 51200 21.33 25% 43.75% 68.36%
12 102400 42.67 30% 51% 75.99%
13 204800 85.33 30% 51% 75.99%
14 409600 170.67 35% 57.75% 82.15%
15 819200 341.33 35% 57.75% 82.15%
16 1638400 682.67 40% 64% 87.04%